I can see almost see the light at the end of the tunnel. I'm currently working on finishing up the last level of my game, which looks a little something like this:

I'm aiming to get that nice touch of weirdness. Particularly, I'm wanting the player to experience the juxtaposition of a seemingly "normal" world that you start out in and this new area here. I think Final Fantasy games accomplish this really well. You know the ones I'm talking about, where things get magically strange like in FF10:
Of course, mine is not as magically intense as Final Fantasy. For this level, I'm focusing on a grey color palette with some greens in the mix.
Some of the challenges I'm Having
There's a character, (now called "The Griever") who will slam down his hand in attempt to grab you. I originally designed him a while ago and am now revisiting, and improving upon the mechanics.
There are a number of things happening all at the same time. And getting them to behave correctly was a challenge.
Moving the hand somewhat naturally (animation + in-game movement)
Moving head somewhat randomly
The after effects affecting the foreground and background
Disappearing and reappearing at the appropriate times and speed.
If the player is caught, I need to first disable the player's collider so that the hand can pass all the way to the ground.
I then needed to turn off the players gravity so that he doesn't fall through the level (since the collider is disabled).
This part is especially tricky since I need to wrap up the story in the level as well. But hopefully I can finish this level within another week.
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